Behind Nikode
Independent developer building thoughtful games, Linux desktop software, and Flutter utilities.
Hi, Iโm Niko ๐
I am an indie developer with a passion for creating engaging games, sleek desktop tools, and focused utilities. Through Nikode, my mission is to craft software that is responsive, delightful, and genuinely fun or helpful to use.
My core development stack centers on Dart and Flutter. I leverage Flutter beyond mobile to build full-featured Steam games like Glyphbreak and Omakaw, Linux desktop applications packaged for Snap and Flatpak like Wallpaper Madness, and fast static web applications powered by Jaspr.
Niko
Indie Game & Software Developer
Guiding Principles
Purpose-Driven Gameplay & Utility
Whether creating an engaging rogue-like card loop or a desktop wallpaper tool, every project focuses on intuitive mechanics, responsive controls, and zero bloat.
Speed & Craftsmanship
Crafting ahead-of-time compiled, high performance experiences with smooth framerates across Linux desktop, Steam, and the web.
Independent & Player Focused
Building games and apps with creative freedom, delivering focused experiences without intrusive micro-transactions, bloatware, or unnecessary friction.
The Journey So Far
The Spark & First Experiments
Began exploring cross-platform development with Flutter, discovering the speed and flexibility of Dart across multiple targets.
Game Mechanics & Linux Prototyping
Prototyped rogue-like systems, card mechanics, and native Linux desktop integrations.
Steam Games & Upcoming Releases
Tippers launched on the web! Developing Glyphbreak (Steam rogue-like mastermind), Omakaw (Steam card game with Urban Monkey Games), and Wallpaper Madness (Snap & Flatpak).
Current Focus
Deep in development mode: refining game mechanics, preparing Steam playtests and wishlists, and finalizing Linux desktop packages.